Micebreaker

Game Design • Unreal Engine

Project Overview

Micebreaker is a university group project developed for the COMP313 and MDDN 321 courses at Victoria University of Wellington. It is a 2D puzzle game involves matching cats within a time limit, earning points to generate money, purchasing items, decorating a café, and progressing through levels. Players must match cats before their patience timers run out to maximize their score.

The game was collaboratively developed by Rose Barret, Daniel Marshall, Dorothy Ong, Jennifer Ong, Michelle Pretorius, and Li Yang. This project showcases our collective skills in game design, programming, and collaborative development.

Feel free to click the link to see the demo video and explore the unique mechanics and creative elements of Micebreaker.

Type

Uni Group Project

Year

2021

Tools

Unreal Engine, Procreate

Mechanism

Match Successful

Then leave the money

Match failed

Waiting still time out

Stars System

Point & Time Check Table

Level 1

Time Limit

Waiting Time

Pass Point

Great Point

Excllent Point

- 60s

- 15s

- 50 points

- 70 points

- 100 points

Level 2 & 3

Time Limit

Waiting Time

Pass Point

Great Point

Excllent Point

- 90s

- 20s

- 80 points

- 120 points

- 160 points

Monetary Systems

Tutorial Images