Micebreaker
Game Design • Unreal Engine
Project Overview
Micebreaker is a university group project developed for the COMP313 and MDDN 321 courses at Victoria University of Wellington. It is a 2D puzzle game involves matching cats within a time limit, earning points to generate money, purchasing items, decorating a café, and progressing through levels. Players must match cats before their patience timers run out to maximize their score.
The game was collaboratively developed by Rose Barret, Daniel Marshall, Dorothy Ong, Jennifer Ong, Michelle Pretorius, and Li Yang. This project showcases our collective skills in game design, programming, and collaborative development.
Feel free to click the link to see the demo video and explore the unique mechanics and creative elements of Micebreaker.
Type
Uni Group Project
Year
2021
Tools
Unreal Engine, Procreate
Mechanism
Match Successful
Then leave the money
Match failed
Waiting still time out
Stars System
Point & Time Check Table
Level 1
Time Limit
Waiting Time
Pass Point
Great Point
Excllent Point
- 60s
- 15s
- 50 points
- 70 points
- 100 points
Level 2 & 3
Time Limit
Waiting Time
Pass Point
Great Point
Excllent Point
- 90s
- 20s
- 80 points
- 120 points
- 160 points